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Student789

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  1. That also makes the vehicle dwell when it has entities in its RideStation but isn't unloading at a node. Different entities have different destination nodes assigned. It is thus possible that entities are in the RideStation but none is unloaded at the current node. Would like to have it dwell at the current node only if at least one entity is loaded/unloaded there.
  2. Hi all, I've got a vehicle on a fixed route that has a capacity greater than one. Each entity has a loading and unloading time of 15 seconds. Now I want to let the vehicle dwell for 20 seconds at a node, but only if it has at least one pick-up or drop-off. When there is no pick-up or drop-off, there is no dwell time. So, if the vehicle loads or unloads only one entity it takes 20 seconds. But loading/unloading multiple entities at one node takes the loading/unloading time required. For a pick-up I can dwell only if the RidePickUpQueue of the current node is > 0. For a drop-off I'm however clueless what to put in the "dwell only if" How to implement this logic? Thanks!
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