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There is a user-defined RelocateObject step to be able to change the location of any object at runtime, including fixed objects or unconnected nodes. Or alternatively for an entity in free space, you can dynamically assign Entity.Movement.X/.Y/.Z. To assign the cartesian coordiantes, the LocationAt.Geographic function is available for conversion from geographic coordinate to equivalent cartesian.


For example, Entity.Movement.X = LocationAt.Geographic(latitude, longitude).X

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