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Different processing times for different entites


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Hi,


First, I would like a source to be able to send two different entites at a certain order, and stop. All the learning material about this is on a probabilistic basis, but in my case, it should be deterministic, such as, entity1 first, entity2 next and then stop.


Next thing is, I would like a server to apply different processing times to different entites. As I said above, learning material explains how to do this in a probabilistic manner, but don't say anything about deterministic cases, where it should be easier, yet it is not.


Thanks in advance.

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