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Posted

Is there a way to start/stop timers on a specific entity without creating a bunch of different events?  The potential problem I see is that the reset timer event is general and would require a bunch of individual events. 

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Posted

Probably a stupid question, but doesn't the enabled just enable the start and not necessarily fire an event to START or STOP the timer? 

Posted

You asked for "a way to start/stop timers on a specific entity without creating a bunch of different events".

As I understand it, Enable is just a switch that stops/starts the Timer clock. It has nothing to do with triggering events and does not require any events.

So if you set a timer to fire in 60 minutes, then after 10 minutes disable the timer, the timer should fire its event 50 minutes after it is enabled. 

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