jfulton Posted September 27, 2018 Share Posted September 27, 2018 Is there a way to start/stop timers on a specific entity without creating a bunch of different events? The potential problem I see is that the reset timer event is general and would require a bunch of individual events. 1 Link to comment Share on other sites More sharing options...
dsturrock Posted September 27, 2018 Share Posted September 27, 2018 There is a user assignable enabled state associated with each timer. For example you can assign Timer1.Enabled to False or True. Link to comment Share on other sites More sharing options...
jfulton Posted September 27, 2018 Author Share Posted September 27, 2018 Probably a stupid question, but doesn't the enabled just enable the start and not necessarily fire an event to START or STOP the timer? Link to comment Share on other sites More sharing options...
dsturrock Posted October 1, 2018 Share Posted October 1, 2018 You asked for "a way to start/stop timers on a specific entity without creating a bunch of different events". As I understand it, Enable is just a switch that stops/starts the Timer clock. It has nothing to do with triggering events and does not require any events. So if you set a timer to fire in 60 minutes, then after 10 minutes disable the timer, the timer should fire its event 50 minutes after it is enabled. 1 Link to comment Share on other sites More sharing options...
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