SimioSupport Posted November 21, 2012 Share Posted November 21, 2012 The Combiner object in the standard library assumes that you have a parent entity representing a box or container and members representing the parts that are combined into the parent. In some cases you don't want to have a parent, you just have a number of entities that you want to temporarily join together and process as one. The attached project contains an object of type Node that represents a very simple Combiner and a TestModel to illustrate how it works. The node simply asks for a Batch Size and then holds the incoming entities until that batch size is reached. It creates a "normal" batch so it can be used with the Separator as long as you treat all outbound entities as the same. CombinerNode.spfx Requires Sprint 5.80 or later. 1 Link to comment Share on other sites More sharing options...
jdoran Posted November 23, 2012 Share Posted November 23, 2012 Was this created in response to... http://www.simio.com/forums/viewtopic.php?f=6&t=1017 Thanks for the share though. Link to comment Share on other sites More sharing options...
antonio6vieira Posted June 5, 2014 Share Posted June 5, 2014 The Combiner object in the standard library assumes that you have a parent entity representing a box or container and members representing the parts that are combined into the parent. In some cases you don't want to have a parent, you just have a number of entities that you want to temporarily join together and process as one. The attached project contains an object of type Node that represents a very simple Combiner and a TestModel to illustrate how it works. The node simply asks for a Batch Size and then holds the incoming entities until that batch size is reached. It creates a "normal" batch so it can be used with the Separator as long as you treat all outbound entities as the same. [attachment=0]CombinerNode.spfx[/attachment] Requires Sprint 5.80 or later. Great job! How did you create the CombinerNode? Is it a sub class of basic or transfer node? Link to comment Share on other sites More sharing options...
dsturrock Posted June 6, 2014 Share Posted June 6, 2014 No, I think it was just based on the base "Node Class" from the engine. Link to comment Share on other sites More sharing options...
antonio6vieira Posted June 6, 2014 Share Posted June 6, 2014 After viewing the model more carefully I was able to figure it out. Thanks anyway for the reply Link to comment Share on other sites More sharing options...
Recommended Posts