DRThiele Posted April 14, 2015 Share Posted April 14, 2015 I am trying to introduce workers into a model for the first time and have set up: # a pool of 5 workers at a home node # a second node at the server a bi-directional path between these two nodes I've inserted add-on processes into the "entered" and "exited" fields for the server to seize and release workers. This works fine if the number of workers is set to one but if I call two or more workers they will move to the server but then stall the DefaultEntities at the input node to the server rather than processing them What am I missing Thanks Dennis Link to comment Share on other sites More sharing options...
willem Posted April 14, 2015 Share Posted April 14, 2015 Hi Dennis, Make use of two unidirectional paths and set allow passing to true. This should solve your problem. There is a probably constraint on the bidirectional path which doesn't allow workers to reach the node. Hope this helps, Willem Link to comment Share on other sites More sharing options...
DRThiele Posted April 15, 2015 Author Share Posted April 15, 2015 Thanks Willem This solution worked for the bidirectional path as well provided I allowed passing as you suggest Disappointing result however is that the workers are now stacked on top of each other so it is not evident from the animation that there is more than one worker at the Server The other animation issue I'm trying to work through is that when the workers return to the home node they to not re-enter the queue but stay on the path at the node ~ again stacked on top of each other Any additional advice would be welcome Regards Dennis Link to comment Share on other sites More sharing options...
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